Version 3.3a:
* Fixed ini parsing for patch[] entries (playa')
* Included a copy of cereal's ini file


Version 3.3:
New stuff:
* Anti bike fall off (CrazyT)
* Put the minimum height checks back in :p
* GTA cheats can be toggled from the .ini
* Reintroduced a hotkey for fly mode (F10)
* Simple memory patcher (see .ini: patch[])
* foo[] now assigns to the first free array index
* HUD text rendering can now be toggled from the menu

Changes:
* Moved GTA cheats, "Allow weapons inside", and "Walk under water"
  to the "Patches" menu.
* Removed the ini reload hotkey
* Moved some memory patches to the .ini file
* d3dtext_enabled option replaced by d3dtext_hud
* Removed a whole bunch of useless GTA cheats (you can add them
  back through the ini file)

Fixes:
* Fixed some default .ini entries
* Fixed some .ini parsing bugs
* Other minor bug fixes


Version 3.2:
New stuff:
* Re-enabled the checkpoint warp keys. They are disabled by default, though
* Warp vehicles to your location
* The default setting for some menu items can now be set in the .ini file
* Vehicles are now visible when teleported into another "interior"
* Fake kill (use in combination with "fake weapon kill")
* Freeze weather/time can be toggle from the menu
* ScrTogglePlayerControllable is disabled (prevents admins from freezing you)

Changes:
* Improved the hex viewer
* Invulnerability now unsets the "freeze" flag
* Minor menu improvements
* All weapon models are loaded on startup to prevent some weapon crashes
* Disallow weapons feature removed
* Removed all minimum height checks + related .ini entries
* "Anti-cheat revenge" renamed to "Fake weapon kill"
* Removed force weather hotkey (can be configured through the menu)
* Window mode disabled by default
* Etc...

Fixes:
* Fixed speed vector when sticking to actors (REALfreaky)
* Sped up hex viewer rendering slightly
* (Hopefully) Fixed "teleport to player" coordinates (REALfreaky, me)
* Force weather can actually be disabled now (yay!)
* Lots of other minor fixes...


Version 3.1:
New stuff:
* Walk / drive / fly under water (s0beit)
* Give jetpack (s0beit)
* Menu to warp to any vehicle or player.
* Disallow weapons (prevents crashing from molotov cocktails, etc)
* Added Brass Knuckles to .ini file, and the weapon menu
* Added 8 Ball Auto as a static teleport location
* Unlock vehicles cheat. Automatically unlocks vehicle doors,
  and allows entry to "locked" vehicles (such as the Hunters on
  Novocaine's LS Gang War).
* "Allow weapons inside" is now disabled by default.
* (In game memory hex viewer)

Fixes:
* Fixes to the D3D rendering stuff, should be both
  faster (not that it was ever slow), and cause fewer
  crashes.
* Fixed coords for "Pay 'n' Spray near Wang Cars in Doherty"
* "Stick" now ignores players who are in the same car as you
* Fixed actor/vehicle dead/destroyed detection
* Fixed spelling error: Heat Seaking -> Heat Seeking RPG ...

Changes:
* Changed the default menu key to F11 (cereal)
  (SA:MP was using F9, oops.)
* Moved the weapon menu to the main menu
* Made the font bold. Made the cheat message text dark red.
  Should be easier to read now.
* Moved the menu down a bit, and made it slightly transparent.
* Pressing left in the main menu exits the menu
* You can now tweak the "anti-cheat revenge"


Version 3.0 (supah beta):
New stuff:
* .ini format changed slightly, you will need to update
  your .ini file, or replace it with the default one
* In-game menu (F9,up,down,left,right,return)
  Can be used to toggle cheats, warp to static coords,
  configure the weapon cheat, etc.
* The return key can be used as a hotkey
* Static teleports - only configurable in the .ini
* Ability to use the old keyhook (see the .ini file)
* Warp to the nearest empty car (in-game menu)
* Anti-Cheat Revenge - when people kill you, the kill will register
  as a miningun kill: they'll either get banned by the AdminSweep or
  DAntiCheat script, or simply look like a cheater. (REALfreaky, etc)
* God mode is disabled by default
* New .ini settings:
  weapon_allow_inside=true
  money_amount_max=100000
  money_amount_rand_min=500
  money_amount_rand_max=5000
  money_interval_rand_min=10
  money_interval_rand_max=30
  key_cheat_list=f9
  key_cheat_list_up=up
  key_cheat_list_down=down
  key_cheat_list_left=left
  key_cheat_list_right=right
  key_cheat_list_toggle=return
  static_teleport_name[]
  static_teleport_pos[]
  old_keyhook=false

Changed stuff:
* Removed fly mode key (now accessible through the in-game menu)
* Removed perfect handling (accessible through the in-game menu)
* Increased the number of teleports to 10
* Removed the alt-tabbing poo-code
* Removed .ini settings:
  key_fly_mode
  money_amount

Bugs / fixes:
* Minor keyhook bugfix
* Removed default settings for weapons (DeN00b)



Version 2:
* Fixed exit crash bug
* Ignore dead actors



Version 1 Test 3 / Version 2 Test 1:
* HP no longer continiously set to 100.0. The invulnerability
  cheat is still there, though. This should prevent you from
  get banned by the anti HP cheat script. (Untested; don't know which
  servers have the script running)
* The protection mode thingy now enables the perfect handling cheat.
* Fly mode activates flying boats in addition to flying cars.
* Stick mode now works when on foot.
* Fixed invulnerability flags (REALfreaky)
* Additional HP h4x0ring when on foot (s0beit)
  (You will no longer be decapitated by helicopter rotor blades)
* Semi-working aimbot code, but it's pretty useless atm because:
  1. You can't really hit anything in SA:MP, even if your ping is 1 ms.
  2. There's no movement prediction
  3. The aim is slightly off, and you have to correct it manually
* New key handling code. Keystrokes will no longer be missed
  when your FPS is low. Might have bugs.
* Alt-tabbing out of the game won't halt the game.
* You can use weapons inside stores, casinos, etc...
* Teleporting now also uses the interior ID... which means that you
  can warp cars into stores, etc. (They won't be visible, however)

* Removed intro removal code (sa:mp removes the intro for us)
* Safe haven HP cheat - just an idea I had to defeat the 
  anti HP cheat... it's disabled by default, and has not been
  tested much.
* Fixed a long standing bug in the d3d text renderer (Thanks to caytchen)
* Window mode disabled by default
* Min height values set to -1000.0 (ie. disabled) in the .ini file
  since they are useless in SA:MP.
* Renamed ped_* to actor_*
* Minor fixes
