void cheat_actor_teleport(struct actor_info *info, const float pos[3], int interior_id);
void cheat_handle_actor_autoaim(struct actor_info *info, float time_diff);
void cheat_handle_actor_air_break(struct actor_info *info, float time_diff);
void cheat_handle_actor_stick(struct actor_info *info, float time_diff);
